
Jorge Almeida talks about inventing the UI for Star Trek Into Darkness
In practical UI, you are trying to give the user an elegant way to make choices. With film UI, I am trying to give the viewer the illusion of choice. I am trying to deliberately direct the viewers eye to whatever story point the director wants revealed at the time he wants it revealed. The job becomes more about illustration, especially in post where we can see how the interface is framed within the shot. We paint a small part of a much bigger picture, and our work needs to visually support what’s on screen so that we don’t disrupt the rhythm of the viewing experience.

My last wife was 47 years older than me.”
“47 years???”
“Yep. We met when she was 80 and I was 33. She came to the nursing home where I worked, and everyday she would spend six hours with her dying husband. I said to myself: ‘If she ever loves me like that, I’ll be OK.’ We married a couple years later, and stayed together until she died at the age of 96. If I had any money, I’d make a movie about it.”

howto-kissdistinctly-american:
This is relevant to pretty much all of my interests.
Ha.
(Source: jhermann, via brickpants)





